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Opl 0.9 2

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Opl

Regarding release v0.9.1: The only difference between 0.9 and 0.9.1 is that in the later one the USBLDVERSION constant has been fixed to '0.9' (So now appears 'Open PS2 Loader 0.9' in the About Menu, which is the correct public version number); therefore. OPL 0.9.2 rev678-GSM English OPL 0.9.2 rev678 English OPL 0.9.2 rev677-GSM English OPL 0.9.2 rev677 English OPL 0.9.2 rev676-GSM English OPL 0.9.2 rev676 English OPL.

Fala galera! Saiu há alguns dias mais uma Daily Build do OPL .0.9.4, o changelog em inglês está abaixo com o link de download. Não há nenhum recurso novo ou aumento de compatibilidade, mas corrigiu e melhorou diversos recursos principalmente relacionados com o suporte ao Dualshock 3 e HDD interno, confira:

SP193: Fix for HDD deinit, avoid linking to thread and TLB patches and updated IOP reboot code. (#51)
* Close all files upon deinit of HDD support, to prevent potential risks of corrupting the HDD.
* Updated calls to Exit, LoadExecPS2 and ExecPS2, and added custom kernel syscall definitions to avoid linking to the new kernel patches.
* Updated SifIopReset to not use NULL as an argument and to support the new SIFCMD header.

SP193: Updated IGR to support the new PS2SDK thread patch. (#52)

SP193: (IGR fix) Added missing update to Reset_Iop within padhook. Watch city of bones. (#53)

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belek666: Updates and fixes for pademu/mcemu and other small changes (#54)

Changes in files:

*Makefile
– bugfix: pass vmc flags/pademu flags to pademu/mcemu modules so they can be properly build

*ee_core/src/iopmgr.c
– letting know pademu if mcemu was loaded

*elfldr/elfldr.c
– when app was started from hdd pass partition name to the elfs argument

*modules/ds3bt & modules/ds3usb
– cleanups
– ds3bt: more proper disconnetion command
– add functions to deinit libraries

*modules/mcemu
– bugfix: add pademu flags
– get pademu exported function in hooked RegisterLibraryEntires call
– in hookRegisterLibraryEntires function: first call original RegisterLibraryEntires and check if it returns any error, if ok unregister library, hook library calls and call RegisterLibraryEntires function again (fix for vmc/pademu in games which try to load sio2man/mcman modules twice or more, e.g. Lemmings, Worms3D)

*modules/pademu
– bugfix: add vmc flags
– changes in hookRegisterLibraryEntires, same as in mcemu
– in usb_pademu: in some games usb transfer may hangs causing ds3 to not responsing, timeout was added to workaround that
– in usb_pademu/bt_pademu: add simple delay when changing pad mode
– cleanups

*src/gui.c
– add pademu string to about screen

*src/system.c
– in IOP Usage screen: add VMC string only when mcemu module will be used, add pademu string
– add ds3usb/ds3bt resets, do not load them when usbd module was not loaded

SP193: Module update: refactored custom IOP module code to allow OPL to use the PS2SDK's DEV9, ATAD, HDPro ATAD and USBHDFSD modules directly. Updated in-game DEV9, SMAP, ATAD and HDPro ATAD. (#55)
* (Phase 1A – HDD support in UI) Removed custom HDD modules, moving platform-specific code into xhdd.irx.
* (Phase 1B – USB support in UI) Removed custom USBHDFSD module and updated to use new USBHDFSD API.
* (Phase 2A – in-game DEV9) Updated ingame dev9 code to not use the custom ioman header, use SA_THPRI for sema attr and to undo my old customizations to dev9.
* (Phase 2B – in-game ATAD) Updated in-game ATAD module to have the modern ATAD module design.
* (Phase 2D – In-game SMAP) Updated SMAP code to use the new EMAC3_GET32/SET32 macros and to improve code for clarity.
* (Phase 2C – in-game HDPro ATAD) Updated HDPro in-game code to share the same properties as the atad code.
* (Phase 3) Cleaned up HDD support code:
* hddsupport uses hddCheck instead of its own check on the HDD status.
* Updated DEVCTL function call names.
* Updated to use the argument structures, rather than arrays.
* Removed unmount/re-mount operation around the code that gets the VMC partition information.

Opl 0.9 2

Regarding release v0.9.1: The only difference between 0.9 and 0.9.1 is that in the later one the USBLDVERSION constant has been fixed to '0.9' (So now appears 'Open PS2 Loader 0.9' in the About Menu, which is the correct public version number); therefore. OPL 0.9.2 rev678-GSM English OPL 0.9.2 rev678 English OPL 0.9.2 rev677-GSM English OPL 0.9.2 rev677 English OPL 0.9.2 rev676-GSM English OPL 0.9.2 rev676 English OPL.

Fala galera! Saiu há alguns dias mais uma Daily Build do OPL .0.9.4, o changelog em inglês está abaixo com o link de download. Não há nenhum recurso novo ou aumento de compatibilidade, mas corrigiu e melhorou diversos recursos principalmente relacionados com o suporte ao Dualshock 3 e HDD interno, confira:

SP193: Fix for HDD deinit, avoid linking to thread and TLB patches and updated IOP reboot code. (#51)
* Close all files upon deinit of HDD support, to prevent potential risks of corrupting the HDD.
* Updated calls to Exit, LoadExecPS2 and ExecPS2, and added custom kernel syscall definitions to avoid linking to the new kernel patches.
* Updated SifIopReset to not use NULL as an argument and to support the new SIFCMD header.

SP193: Updated IGR to support the new PS2SDK thread patch. (#52)

SP193: (IGR fix) Added missing update to Reset_Iop within padhook. Watch city of bones. (#53)

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belek666: Updates and fixes for pademu/mcemu and other small changes (#54)

Changes in files:

*Makefile
– bugfix: pass vmc flags/pademu flags to pademu/mcemu modules so they can be properly build

*ee_core/src/iopmgr.c
– letting know pademu if mcemu was loaded

*elfldr/elfldr.c
– when app was started from hdd pass partition name to the elfs argument

*modules/ds3bt & modules/ds3usb
– cleanups
– ds3bt: more proper disconnetion command
– add functions to deinit libraries

*modules/mcemu
– bugfix: add pademu flags
– get pademu exported function in hooked RegisterLibraryEntires call
– in hookRegisterLibraryEntires function: first call original RegisterLibraryEntires and check if it returns any error, if ok unregister library, hook library calls and call RegisterLibraryEntires function again (fix for vmc/pademu in games which try to load sio2man/mcman modules twice or more, e.g. Lemmings, Worms3D)

*modules/pademu
– bugfix: add vmc flags
– changes in hookRegisterLibraryEntires, same as in mcemu
– in usb_pademu: in some games usb transfer may hangs causing ds3 to not responsing, timeout was added to workaround that
– in usb_pademu/bt_pademu: add simple delay when changing pad mode
– cleanups

*src/gui.c
– add pademu string to about screen

*src/system.c
– in IOP Usage screen: add VMC string only when mcemu module will be used, add pademu string
– add ds3usb/ds3bt resets, do not load them when usbd module was not loaded

SP193: Module update: refactored custom IOP module code to allow OPL to use the PS2SDK's DEV9, ATAD, HDPro ATAD and USBHDFSD modules directly. Updated in-game DEV9, SMAP, ATAD and HDPro ATAD. (#55)
* (Phase 1A – HDD support in UI) Removed custom HDD modules, moving platform-specific code into xhdd.irx.
* (Phase 1B – USB support in UI) Removed custom USBHDFSD module and updated to use new USBHDFSD API.
* (Phase 2A – in-game DEV9) Updated ingame dev9 code to not use the custom ioman header, use SA_THPRI for sema attr and to undo my old customizations to dev9.
* (Phase 2B – in-game ATAD) Updated in-game ATAD module to have the modern ATAD module design.
* (Phase 2D – In-game SMAP) Updated SMAP code to use the new EMAC3_GET32/SET32 macros and to improve code for clarity.
* (Phase 2C – in-game HDPro ATAD) Updated HDPro in-game code to share the same properties as the atad code.
* (Phase 3) Cleaned up HDD support code:
* hddsupport uses hddCheck instead of its own check on the HDD status.
* Updated DEVCTL function call names.
* Updated to use the argument structures, rather than arrays.
* Removed unmount/re-mount operation around the code that gets the VMC partition information.

Muita gente esperava uma novidade bombástica após a DB 999, mas nada aconteceu, continuaram saindo novas atualizações e a versão 0.9.4 ainda está em beta, mas parece que já estão trabalhando na 0.9.5.

A atualização é recomendada mas por se tratar de versão beta, problemas podem ocorrer.

Para realizar o download, acesse aqui o site do PS2-Home: http://www.ps2-home.com/forum/viewtopic.php?p=18870#p18870

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Opl 0.9 Para Playstation 2

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Opl 0.9 2 Download

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